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Loved it, it really has those coffee talk vibes. But mixed with even weirder characters lol, I had a great time playing it!

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Great game! Fantastic art, love the coffee talk vibes in this one!
During the playtime I really liked the concept, and the game has a good message. Solid dialogue with different personalities for different characters (although the word 'like' was slightly overused with Patricia imo, however it was also fitting for her character depiction, so all good).
Chill and unintrusive music. I really love the music that plays during the brewing process of the drink, it really has that catchy feeling of 'okay, lets go'.
I liked the horse Hansel character the most. "Is your boyfriend also a horse?" question really made me laugh for some reason :) Viola/violinist joke was also great. 

I will share some feedback on the gameplay here (playtest notes of sorts):
- Upon starting the game and clicking history, i was lost for some time trying to figure out how to get back out of the history window (clicking on the book icon again didnt return me back), and only after some time I found a very small "X" symbol. Its not really visible.
- I think pressing Space during the dialogue skips the dialogue audio. When pressing the arrow icon the audio plays for several seconds, while pressing Space just skips it. (although later in the game it worked just fine, so I dont know what was that huh)  
- When brewing, I wish the Base/Milk/Garnish popups would slide back when I start mixing the drink. Because right now when you start mixing the dring, these windows still stay on top, and it felt kind of awkward to mix the drink that way (although maybe its necessary for the gameplay to keep them open during this process, i am writing this only at the first brewing ) 
- I didnt realize that you can move the frother around at first.
- The sneakpeak of the drink Bonnie is developing disappears when you hover over it :( Oh, it actually happens with all these yellow popup windows in the upper right,  when you hover above them after several seconds they disappear, although i didnt quite catch the pattern when and why.
- When clicking the dialogue option  for patricia "she seemed to found self realisation. Support her" it just shows an empty text field, so you have to press Space to advance.
- you can make the cup float around in air.
- when you have to make a drink the History icon disappears so you cant review what the customers said if you forgot or need a reminder

But those are just small technical nitpicks or playtester's notes, as I said - the game and its idea is great!